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The Growing Risk in Grow a Garden: When Kids Meet Scammers

I came across a story on one of the Grow a Garden group forums that struck me deeply. It was written by a dad whose 8-year-old daughter had just started playing the game. She didn’t understand all the mechanics, but she knew what made her happy: two pets; Redfox and Moon Cat.


She was proud. She believed they were rare. She showed them to her dad with joy, saying, “Daddy, I got a Redfox and a Moon Cat!” He smiled, seeing her excitement.

Then came the heartbreak. Another player offered “big Candy Blossoms” in exchange. She trusted the offer, handed over her pets and the player disappeared.

For those unfamiliar: Grow a Garden is a social farming simulation game where players trade pets, harvest mutated crops, and compete in events. Its charming graphics and friendly creatures appeal to all ages, but especially young children.


Rare pets like the Redfox and Moon Cat are extremely valuable. They aren’t just cosmetic, they often unlock special boosts and trading leverage. Meanwhile, Candy Blossoms, especially “big” ones, are commonly used to bait unsuspecting players into one-sided trades. There’s no built-in system in Grow a Garden to verify the fairness of trades or to prevent scamming.

There’s something troubling happening in games like this: kids are becoming early targets of digital manipulation.

As someone who's been playing for about a month now, I’ve observed how diverse the player base is. There are young kids, teens, and adults. But the issue is clear, these young kids, with little understanding of value systems, are being misled by older players who know exactly what they’re doing.

It’s not just about pixels, it’s about trust. And it’s heartbreaking to see it shattered so easily.

What’s even more alarming is how some kids exposed to these scams eventually begin copying the behavior. According to several community members in the forum, there are children who now scam other players, thinking it's a normal part of the game.

They’ve watched it happen. They've seen older players get away with it. And in their eyes, it's just another strategy.

This is where the line blurs. For an 8-year-old, fairness isn’t yet a fully developed concept. When they see dishonesty rewarded, it can create the impression that tricking others is acceptable. That it’s part of winning. But it's not.

To help protect young players in online games like Grow a Garden, we need to take proactive steps to create a safer environment. Open communication is key, parents and guardians should talk to their kids about the risks of unfair trades and teach them how to spot offers that seem too good to be true. It's also important to monitor how children interact with others in-game, guiding them through chat features and helping them understand who they can trust.

Limiting access to public servers can reduce exposure to random players who might exploit a child’s trust. And finally, sharing cautionary stories, like the one about Laura, can empower children with awareness, helping them understand the value of integrity and the importance of staying safe while having fun.

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